OPENKOGAMA

KogamaTools

nightus · 2.0.0

Beckowl's KogamaTools ported to OpenKogama: build, PvP and graphics tools.

**KogamaTools** adds building, PvP and graphics tools to KoGaMa 3.5.25. Originally made by [Beckowl](https://github.com/Beckowl/KogamaTools), ported to OpenKogama by nightus.

The original is a mod every player installs into the game. This port is a server plugin: put it on your server and everyone who joins gets the same overlay, chat commands and messages, with nothing to install. The server does the heavy work: copying, pasting, exporting and importing models, grouping, world object scale, teleports, undo and redo.

## Requirements

- OpenKogama 1.9.1 or newer, on the server and in the players' launchers
- KoGaMa 3.5.25 for the players, other game versions are not supported

## Overlay

Press **F1** to show it. It has the original's tabs:

- **Build**: no build limit, blue mode, single side painting, destructible materials, avatar editor constraint, speed multiplier, custom model scale, rotation step, grid size, unlimited config, custom world object scale, multi select with grouping, fast links, link fix, force object links and interaction flags
- **PvP**: fast respawn and respawn at a safe spot, anti AFK, third person with guns, camera focus with FOV and sensitivity, rail gun override, custom FOV, crosshair color and texture, camera distance, keybinds
- **Graphics**: game UI, chat and notifications, fog, reflective water, resolution and window mode, shadow and draw distance, global FOV, orthographic camera, themes and theme preview, screenshots with super size
- **Config**: every setting of the original, saved on the server for each player
- **Info**: object, logic, link and model counters, ping, FPS, game version and a console
- **Extras** (new in this port): copy, paste, export and import buttons, group edit, undo and redo

## Chat commands

`/bluemode`, `/clear`, `/copymodel`, `/crosshaircolor`, `/custompaint`, `/exportmodel`, `/fastlinks`, `/fastrespawn`, `/grid`, `/group`, `/help`, `/hotkeys`, `/importmodel`, `/linkfix`, `/modelscale`, `/multiselect`, `/nolimit`, `/pastemodel`, `/rotationstep`, `/speed`, `/teleport`, `/unlimitedconfig` and `/woscale`. Type `/help` in the game for the list and `<command> ?` for how to use one.

## Hotkeys

| Key | Action |
|-----|--------|
| F1 | Show or hide the overlay |
| F2 | Screenshot |
| F12 | Console |
| Ctrl + left click | Multi select |
| Ctrl + G | Group the selection |
| Ctrl + Z, Ctrl + Y | Undo, redo |
| Middle mouse button | Pick the material under the cursor |

## Files

Models (`.ktm`, the original's format, so exports work in both), crosshairs and screenshots are kept in `%AppData%\KogamaTools`, like in the original.

## Good to know

- Like in the original, **AntiBan** and **FreeElite** (Elite features in the game) are on by default. AntiBan also blocks the game's own Kick and Ban buttons, so turn it off in Config when you need them.
- Build commands only work in edit mode, like in the original.
- Not ported yet: moving objects back out of a group and the link context menu inside groups.

## License

zlib, like the original. Originally made by Beckowl, port by nightus.